Sirasea

Overview
The desert kingdom of Sirasea has been at war for the past several years with the savage jungle tribes who live along their northern border, in the Laren Jungle.

It is a relatively small kingdom of desert, scrublands, and chaparral, bordered on the north and east by jungle, to the west by major trading partner Drael and to the east and south by the huge, desolate Tiran Desert. Most Siraseans are human, but there is a native Dragonborn population. Several Dragonborn Clanholds are dotted across Sirasea’s desert land. The Sirasean desert is inhabited by creatures both mundane and strange. It is said that monstrous beasts roam the deep desert.

Dragons used to live in the desert land, and died off long ago. The Dragonborn and Tiefling war occured toward the end of the dragons’ reign, leaving few tieflings left and only scattered dragonborn clanholds around Sirasea, and then the Old Tiran Empire rose. No one knows why Old Tira fell, but Sirasea and the remaining dragonborn clanholds are all that is left.

Sirasean Cities
Dragonborn Clanholds

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The People

Native Siraseans are human and have medium-brown skin and brown or black hair. Their eyes range from green to dark brown. They wear desert style clothing, often silk, loose or baggy, and/or brightly colored. The churches educate most children if they live near one, so most people can at least kind of read. The church handles all education, and most scholars/educated people are church-educated. The main language spoken is Common.


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There are also a few native Dragonborn clanholds, but the Dragonborn keep themselves separate from the Siraseans. Sirasea trades freely with other kingdoms, so travelers are not an uncommon sight. Any immigrants who wish to settle in Sirasea are not turned away, so there is some racial diversity, but the majority of the population is human.

The Land

Sirasea’s major export is fine cloth, manufactured by a small native desert moth that Siraseans cultivate for their gossamer cocoons. The cloth is dyed to incredible, iridescent radiance with the blooms of native desert flowers that only grow near Sirasea’s few oases. Gold, iron, and opals are also mined from caves in the south of the kingdom.

Water merchants travel up and down the main roads of Sirasea, between the oases. They make a living selling water to travelers along its major roads. They offer wash water and water for livestock, and clean drinking water too, for those who can afford it. It makes travel across the desert possible for small parties along main routes without the need to carry along large water barrels.

Religion/Culture

Most citizens are at least semi-religious followers of The Two As One, attending festivals and celebrating holy days. They pray often, follow religious values, and religious leaders are well respected.

A relatively new religion, the Followers of The One Goddess (strongly AGAINST magic) has arisen and is spreading through impassioned evangelism. However for most of the Siraseans, the new church is tolerated but not well respected. The main temple is in Tabia.

Magic

Magic is relatively uncommon, but priests of The Two As One often have minor powers over sand or air, depending on whether they are followers of The Mother or The Father, so most Siraseans have seen minor magical acts involving sand or air performed by holy or pious people.

Other magic such as small charms and items with small enchantments are owned by the wealthy, but only the very wealthiest Siraseans own magical items of great power, and those trained in world-magic are rare in Sirasea as well. It is rumored that one trained such is kept in council by the king in New Juna.

Cities and Commerce

The capital city is New Juna, the City of Spires. King Cyne and Queen Abella rule from their palace there. New Juna lies in the southeast. The Great Cathedral of The Two As One is in New Juna as well.

Amirka lies at the center of Sirasea, and is known for its markets. You can buy and sell anything in Amirka, and travelers are a common sight there.

Coin across Drael and Sirasea is a standard weight, so they’re worth the same amount. Sirasean coin stamped on one side with the Circle of the One and on the other side with the sand dragon, the symbol of the Royal House of Sirasea.


North – The Jungle
North of Sirasea is the vast Laren Jungle. The Laren Tribes live there, constantly warring among themselves, with a very confusing (to Siraseans) society. The only thing they can seem to agree on is that Sirasea is the enemy. Sirasean soldiers protect the border at outposts against Laren incursion, which rarely happens. Most conflict arises when Siraseans enter the jungle.
Sirasea needs the forest’s resources, mainly wood. They also must pass through a portion of the jungle to reach rumored magical Vallinde.

West – Drael
West of Sirasea is their major trading partner, Drael. They have been at peace for as long as anyone can remember. Major imports from Drael include food supplies, wood, and Drael’s famous honeyed ale, brewed in Yewll.

Far North – Vallinde
North of the Laren Jungle lies Vallinde, a highly desirable trading partner. King Cyne has been working for years to establish a route through the jungle through Lost Souls’ Pass. Extremely little is known about Vallinde, and all of it highly speculative and wild rumor. Almost no one has ever been there. Vallindese goods are prized, expertly crafted, and often highly magical.


Additional notes (need to be fleshed out)

  • Standard medieval-ish fantasy setting technology level (metalworking, steel, large settlements etc, but nothing like gunpowder or steam engines yet)
  • Used to be part of a large empire that collapsed many ages ago (Old Tira). Many such remnants exist.
  • Most people, including most soldiers, do not know why the war with Laren tribes started.

Sirasea

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